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īut other panelists said that, if the simulated universe has similar physical limitations to our perceived real universe - in which something infinitely complicated cannot be modeled without infinite resources - signs of shortcuts and approximations may lurk in our own world, the way an image breaks up into its constituent pixels when you get close enough to a screen.ĭavoudi proposed a possible way to spot one of these shortcuts: by studying cosmic rays, the most energetic particles scientists have ever observed. Neil deGrasse Tyson, director of the museum's Hayden Planetarium and host of this year's event, invited five intellectuals to the stage to share their unique perspectives on the problem: Zohreh Davoudi, a nuclear physicist at the Massachusetts Institute of Technology (MIT) Max Tegmark, a cosmologist at MIT whose recent book probes the universe as mathematics James Gates, a physicist at the University of Maryland who discovered strange, error-correcting codes deep in the equations of supersymmetry Lisa Randall, a physicist at Harvard University who thinks the simulation question is more or less irrelevant and David Chalmers, a philosopher at New York University who regularly questions the reality that conscious minds perceive. The event honors Asimov, the visionary science-fiction writer, by inviting experts in diverse fields to discuss pressing questions on the scientific frontiers. All Brogent products meet international safety and design quality standards to give customers and visitors the ultimate in safe riding services.These were the big questions that a group of scientists, as well as one philosopher, tackled on April 5 during the 17th annual Isaac Asimov Debate here at the American Museum of Natural History. We use technology to deliver a dreamlike experience that feels real. Technology Creativity, Fascination, Safety and Qualityīrogent Technologies entertainment facilities draw crowds with the sensory simulation of sight, sound, smell, touch, and interaction.
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Further, we are also collaborating with a number of digital content and animation design companies at home and around the world to enhance product marketing and sustainable after-sales service business models, investing together in new media immersion entertainment endeavours to establish our position in the global market.
#MUSEUM OF SIMULATION TECHNOLOGY SIMULATOR#
From theme parks to game parlors, shopping and recreation centers, to zoos & aquariums, exhibition halls, expos and museums, we can design and produce dynamic simulator systems,, virtual sets, and game content expressly with customers’ target audience, theme, venue size, building structure and design in mind to satisfy the preferences of patrons of all ages and keep them lining up for more adventure and excitement.īrogent is partnered with major international gaming equipment companies in the active effort to expand our reach. Our strength in simulation technology transports people into a realm of magical experiences difficult to achieve in the real world. Driven by the thirst for constant betterment and advancement, Brogent aims to establish a leading position in the media based entertainment equipment field.
#MUSEUM OF SIMULATION TECHNOLOGY SOFTWARE#
Our professional interdisciplinary R&D team and robustly creative design team not only deliver solid engineering based on expert technical know-how, but also offer a broad range of innovative digital content services rooted in their creative approach.īrogent seamlessly integrates software and hardware technologies to conceive and develop proprietary media base attractions, establishing the Brogent name in recent years as a world-class experience supplier through our technical development and innovative product design efforts. is an energetic, innovative technology company. – the Leader in Simulation Technologyįounded in 2001, Brogent Technologies, Inc.