Fallout nv geck mod#
It only happens if I start the either the normal or the 4GB exe through Mod Organizer. This issue does not happen if I start the 4GB exe on its own. This issue does not happen if I start the game on its own with the normal exe. I can only navigate the main menu by memory, the ingame popups regarding the DLC is missing the text as well. The problem is that all of the text has disappeared or is invisible. The game starts, I can load a save and 'play'. Right now I can launch the 4GB exe through Mod Organizer. I'm trying to get Mod Organizer and the 4GB exe to work together, but despite following all of the advice, tips and workarounds it's still not happening.
Fallout nv geck install#
I'm running Windows 8.1 and a fresh install of Fallout New Vegas with no mods so far.
![fallout nv geck fallout nv geck](https://media.moddb.com/images/articles/1/55/54210/fallout-3-bhs.jpg)
![fallout nv geck fallout nv geck](https://staticdelivery.nexusmods.com/images/130/1275312-1364579646.jpg)
I've stumbled upon a weird issue that I haven't encountered or read about before. *Problem Exists Between Chair And Keyboard [TOTALLY as an aside, and without having done any real research into it: are there any benefits to MO2 sufficient to make it worth upgrading to it for New Vegas?) It works, but it is cumbersome as all hell, especially when I have to troubleshoot something.
![fallout nv geck fallout nv geck](https://staticdelivery.nexusmods.com/images/130/872676-1288324112.jpg)
While this isn't a huge issue, it is a real PITA at the moment I'm having to copy the plugin(s) I want to edit as well as any directory structure I'll need out of the MO mods folder, dropping it in \Data\, editing the files, and then coping whatever it is back to the MO file. I have a faint feeling that I saw some entry on the S.T.E.P wiki addressing at least part of this (something about steam app-ids?) but I may be confusing it with something else, and anyway I haven't been able to find the page that may or my not exist again. It is only the GECK that is being temperamental. LOOT works just fine, and I haven't had loading up everything in FNVEdit, nor have any trouble making bashed patches with Wyre Flash. However, when I try and load the GECK from MO (either via nvse loader with -editor in the arguments field or via the default entry that points at geck.exe), it crashes almost immediately (so it isn't a plug-in issue the program isn't getting far enough into it to load any data at all). While I haven't bothered to try and load any plugin files from the steam version (no point to it) I don't have any issues editing files - or at least, all my issues are PEBCAK* problems.
![fallout nv geck fallout nv geck](https://staticdelivery.nexusmods.com/mods/130/images/63293-0-1495755262.jpg)
When I load the GECK from the desktop, I don't have any issues whether I use my desktop shortcut for ".\common\Fallout New Vegas\nvse_loader.exe" -editor or when I simply load the non- NVSE vs straight from steam, it loads just fine. I apologize, because I'm sure that this has been addressed before, but thirty minutes of searching with the forum search function and another thirty with google & site: hasn't turned up an answer that is quite on point.